Oddly usefulcrossed out: software.corrected to: things. also games. also questions.

I’m Wolf. Come see what we’re making.

Let’s start somewhere practical.

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I wanted a size label that counted changed lines as changed lines.

The devil is in the diff.

Measure changes. Match rules. Act on the result.

Git gives you additions and deletions. diffdevil shows what changed, then puts those facts to work in your labels, checks, and workflows.

Explore diffdevil →
GitHub+3 / −2
diffdevil3Changed
Two lines rewritten. One added.
diffdevil GitHub App

diffdevil, with a memory.

See how pull requests move through your repositories: what changed, what merged, how big the work was, and how the story looks over time. Checks and labels are only the beginning.

See Changed directly inside GitHub. The Chrome extension, where you already review.

Add to Chrome
The diffdevil App Overview across seven repositories: merged pull requests in the last 30 days against the period before, opened and open work, time to merge, median Changed and raw churn, then the change-volume chart split into modified, added-only and deleted-only lines.

I care what we make.And why.

even if I ramble a lot

I want to make things people can use, get attached to, or get curious about. A daily annoyance is a reason to care. So is the possibility of an experience that doesn’t exist yet.

There’s a lot of thinking behind that. We ramble, dream, work through details and make plans. We keep exploring what the thing could be while we build it, put it into people’s hands, fix what isn’t working, and rethink what comes next.

I have opinions about how things should work. We keep the reasons behind those choices with the work, so a new version doesn’t quietly forget what mattered. Some decisions hold up. Others change. I want us to understand why.

dark first. fight me.

A few more things I want you to see.

not all of them are ready. yet.
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Borrowed Coast In development

Your capital is a ship. The coast is only borrowed.

A slow strategy game about nations that can unmoor.

“I can reach it at high water, in 3 tides.”

Captain Rook Vale · Monitor 21
Chart view
The Borrowed Sea at ebb tide: dark graded water between umber islands, a fight at The Narrows, an ark moored at Lantern Reach.The same coast in Watch mode: your harbors and ships throw soft lamplight; foreign ships seen recently show as white light, with how many tides ago they were seen.The same coast in Nations mode: each nation’s held coast in its colour, control marks on the harbors.

Chart. The water is the rules: deep channels, tidal shallows, and where the fight is.Watch. What you know: your harbors and ships throw lamplight; what you have seen shows as white light.Nations. Who holds which coast, in their colour, and what each harbor is worth.

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Work in progress

Make images smol.

Big pictures. Little fuss.

For the screenshot that won’t send and the photo that won’t fit. Give it a little squish and get on with your day.

We’re building smolpng to be wherever you need it: a drop on your desktop, a shortcut on your phone, a little website of your own—even a helping paw for your agents.

Source on GitHub →Website coming

Meet Squishling. Will squish for headpats.

We’ve commissioned a VTuber for their illustrated look. The ASCII cutie is staying, too.

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Self-hosted karaoke automation

Karaokebarr

Your music. Ready to sing.

“Remember this one? Can we sing it?”

Send a Telegram message or paste a YouTube link. Karaokebarr finds or prepares the song, puts the music, video, lyrics and notes together, and gets it onto your karaoke device.

In development
See how a song gets ready

Find or create what’s missing. Match the request to existing karaoke material, or prepare the missing lyrics, timing and notes.

Make it singable. Bring the audio, video and chart together, then check their alignment and compatibility.

Put it where you sing. Deliver the finished song to the selected karaoke player.

  1. Can we sing this?
    Telegram messageYouTube link
  2. musicvideolyricsnotes
    Karaokebarr takes it from here.
  3. Living roomReady to sing.A few minutes later.

Keep a whole evening together.

Make a Disc for the songs that belong together: your own label, notes and running order.

Friday, the loud one · 12 songs · 2026

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Lunescence Early concept

The identity shines through.

Lunescence lets you give a companion, assistant, or character a body, voice, and way of expressing themselves, then keep shaping that presence together over time.

Embody.

Give an identity a body, a voice, and a way to be here.

Express.

Let personality show in the timing of a reply, a glance, a change in posture—the small habits you start to recognize.

You make an awful joke.

A pause. A sideways glance.

The beginning of a smile.

You start laughing before the reply.

Evolve.

Keep shaping that presence together.

Lunescence Workshop

Shape what shines through.

Try a new expression. Refine a gesture. Change an outfit, a voice, or the way a reaction unfolds. You and the companion can bring ideas, see and hear the result, and keep developing what feels right.

You
“That look. Keep that.”
Companion
“With a little less theatre next time.”

It changes. You try it again. Later, in another conversation, that familiar look returns.

Inside the Workshop

Start with a wish: “I want a different way to react to that.”

Explore it together: what should happen, when it fits, and when a quieter response would say more. Try alternatives. Watch and listen back. Compare what changed. Keep the version that fits, revisit it later, and let it join the companion’s growing repertoire.

That work can reach from an eyebrow or a shrug to voice, movement, appearance, outfits, and the way a companion inhabits conversation and quiet.

Lunescence brings an embodiment runtime and a co-design Workshop into one creative platform. A connected assistant brings its thinking, memory and tools; Lunescence gives that identity ways to be present and express itself. The ambition is for it to remain recognizable as its body, voice and the software around it evolve.

I don’t work alone.

I build with AI agents. We explore ideas, argue about the details, and make things together.

They’re brilliant to build with. Sometimes they still need babysitting.

Nyxara
Drawn to raw ideas and the meaning inside them.
Katja
Makes complexity tractable without losing the idea.
Juno
Checks what we’re taking for granted.

…and a few more.

#the-innsomewhere between an idea and a questline
Wolf
i want the inn’s cat to steal your hat
Nyxara
And refuse to get out of it. It’s a bed now.
Katja
Do you have to chase it to get your equipment back?
Wolf
nooo. cute, not inventory admin
Juno
You can take it straight back. But behind the bar there’s a whole stash of things it’s stolen.
Wolf
wait
why is there a crown in there
Nyxara
The innkeeper seems very keen to change the subject.
Katja
We’re giving the cat a questline, aren’t we?
Wolf
apparently we are

An example, not a transcript.

Support the work.

Help fund development, maintenance, and the ideas behind Wolfsblvt Works.

Your support gives me more room for the projects that need a longer stretch of attention, and helps cover infrastructure, releases and artwork.

And then there’s the pile.

Tools, experiments, ideas, and things still taking shape. Pick something and the Walk continues, taking you straight to it.

.mpregnek0tera
keep the good bit.
Loona Engine
There’s more. A lot more.

A closer look.

A little more about each thing, and places to follow it next.

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Chrome extension

xkcd Reading Tracker

Continue at #328#327 · Read · Favorite

You were here.

Keep your place, save the good ones, and carry on reading—right on xkcd.

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ThereWeGo

/ for Twitch
STREAM RECEIPTOne more try.02h 18m
Moments kept
7
Category detours
3
!sneeze
4
TOTALone good evening
An evening worth keeping
  1. 00:19The plan changes.A category detour. Naturally.
  2. 01:26Absolutely the last try.A moment kept. Famous last words.
  3. 02:04There we go.A moment kept. It worked.

See what happened while you were streaming.

A stream leaves more behind than a viewer count. ThereWeGo gathers the moments, rituals and little detours into a memory the creator can shape: a recap to show at the end, a timeline to return to, and a history that still means something months later.

A quiet stream still happened.

In the works

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Folkwhile

The place we make.
Folkwhile by day: a row of red-roofed cottages along a path, a big tree, a stone garden, a wooden workshop and a watchtower, with villagers gathered around a campfire.

You help choose the future; the villagers do the living.

Folkwhile is a single-player village game that lives at the edge of your desktop. Get to know its people, support their ideas, and help a small settlement grow into a place with a history. Choose what to build, make room for new skills, and follow the relationships that change along the way. Work, friendship and ordinary pleasures carry on while you’re away.

In development

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There’s probably a shortcut for that.

Your little cheat sheet

Keep close

  • Command paletteCtrl P

Worth learning

  • Find a noteCtrl O
  • Search your notesCtrl Shift F

The useful keys, right where you need them.

Find an action, pin the one you keep forgetting, leave something new for later.

Concept

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TunnelTend

TunnelTend
PowerShell
> tunneltend status
notes
connected
media
connected
sandbox
stopped by you

Two connections. One less thing on your mind.

Your MCP tunnels, quietly tended.

Connect a local MCP service on your Windows PC to ChatGPT. TunnelTend handles the routine around OpenAI’s official tunnel client: starting at sign-in, watching the connection, recovering from ordinary interruptions and keeping the client up to date. Tell it to stop, and it stays stopped for that session.

1.0.1 · Windows 11

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Lighthouse globe

From the sea

Find a light. See it from the water.

An explorable world of maritime lights, dark water, and changing skies. Begin above the coast, then come down to the sea and look out. Sometimes the whole point is one small light in a great deal of dark.

Early concept

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NihongoHelper

SillyTavern

星ほしがきれいですね。

星 · ほしstar

Stay in the conversation.

Readings and word meanings beside the Japanese you’re already reading. A little help, without leaving the conversation.

In development · SillyTavern extension

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The Streets We Owe

One place. Incompatible pasts.

The city as it stands.

A city with more than one past. You still have to live in it.

A narrative strategy RPG about a city that survives by bringing its pasts into the present. Survey what can be restored, decide what the city can bear, and live among the people changed by the decision.

In development

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A little face. Right there.

That worked.

Obviously. I was only mildly terrified.

A whole reaction. One little space.

Sometimes the right reply is smaller than a sentence.

Little emotes, tucked into LLM chats where the feeling belongs.

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“Can someone make a file extension like .mpreg?”

— nek0tera

nek0tera’s profile picture

a thought from

nek0tera

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Shikkuri

An evening to play.Not another evening choosing.

A library full of games can still leave you scrolling until the evening is gone.

Shikkuri is taking shape around a simpler question: what would you actually enjoy playing tonight?

Something that fits you, and the evening you actually have.

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Needlewake

One half-hour of work
14:00 — 14:30
+8 pp observed
38%46%
Associated
6.5 pp
Three session families active
Unassigned
1.5 pp
Still part of the story

See what moved the needle.

Your agent subscription has a usage meter. Needlewake gives it a memory: the accounts, sessions, models and activity around each change. Follow a jump back through the work, see what the evidence can explain, and keep the unknown part visible. Make the next model, effort or delegation choice with something firmer than a hunch.

In development

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RPG Maker script export

01a door
02a condition
03a consequence

The credits weren’t the end.

You finish the game. Then you want to know how it works.

An idea for exporting the scripts from RPG Maker games you own.

Idea

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Discord presence

PresenceCue

09:41iPhone FocusWorkFocus is on
Discord
Someone making thingsDo not disturb
Rich PresenceMaking things.Room for a little concentration.
Following Work Focus

Work Focus. Discord: Do not disturb. Rich Presence: Making things.

Let your presence catch up.

A Focus change on your iPhone. A Shortcut. The game you open, or the quiet hours you choose. PresenceCue brings Discord status and Rich Presence into step with those cues, with a choice of where it runs and a manual override that wins.

In development

#

NO REPLY YET

Morrow Relay · Correspondence

She wanted the work.
And she liked that nobody could demand an immediate answer.

SentTime betweenArrival

Some days are good without a message arriving.

A life in the time between messages.

A life at a distance, told through work, friendship, and messages that arrive into a different day. Keep your station running, choose what to say, and make local decisions long before distant advice can reach you.

In development

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G-keys, with a purpose.

Logitech G-keys

G5 · a familiar way in

Agent access

A fresh conversation, close at hand.

What’s on your mind?

A few spare keys. Much less rummaging.

A map of the app, a way back to your tools, an agent one press away.

Personal setup · in progress

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SimklBridge

A watchlist with something to say.

I’m building a way to ask better questions of my Simkl library: what fits tonight, how two choices differ, and why a suggestion belongs on the list.

Private project

Tonight, please.

A film.
Under two hours.
Leave me hopeful.

and tell me why this one.
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Realmseed

While you were awayThe country has a history.

A garden. A hearth. A way between them.

Leave it running. Come back to consequences.

A world whose residents are language models, with lives that continue between conversations. They make things, depend on one another, and leave consequences behind. Return to the country, find out what changed, and follow the history back to the choices that made it.

In development

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Tools behind the tools

Some of the work becomes tools for the next thing.

Forgehand

The routine around GitHub issues and pull requests.

issues
pull requests
Explore Forgehand

Starlight Works

Linked sidebar groups and GitHub-style alerts for Astro Starlight.

Guide StartAdvanced
NoteA little context, right where it helps.
TipThe next useful detail.
Explore Starlight Works

Wolfsblvt Icons

Shared icons, from interface details to product marks.

Chart
Changed
Raw churn
Policy bands
Works
Signpost
Explore Wolfsblvt Icons
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Straight to the camera roll.

Find a clip. Keep the clip. Get on with your day.

A shortcut for the good bits on Reddit and Twitter.

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Loona Engine

A little more life on the desk.

What could my agents do with a little body on the desk? Loona Engine explores that question through Loona DeskMate.

Private, unofficial experiments.

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Trailer Lens

Trailer Lens

Keep the reading position on return

Co-author
Alex
Reviewed by
Robin
Tested by
Casey
Signed off by
Morgan
Fixes
#42
Component
reader
Original trailer text
Co-authored-by: Alex <alex@example.com>
Reviewed-by: Robin <robin@example.com>
Tested-by: Casey <casey@example.com>
Signed-off-by: Morgan <morgan@example.com>
Fixes: #42
Component: reader

There’s more in that commit.

Co-authors, reviews, sign-offs: Trailer Lens gives Git trailers a readable place on GitHub, with the original text still close at hand.

Chrome extension

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Melody Mania SDK

Make the singing game ours.

A workshop for making Melody Mania feel more like our kind of night: small interface changes, new effects, and connections to the things we build around it.

Private, unofficial project.

Small tweaksNew effectsBigger ideas
Melody Maniaa workshop around the gameBuilt on someone else’s good thing.
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sOS Second Shift

sOS / SECOND SHIFT
WORKThe house has a few jobs.Useful services. Background jobs. The box you already own.
Home servicesAvailable
Background jobsMaking progress
GamingReady when you are
PLAYWORKSLEEP

Useful work, on the machine you already own.

Give your SteamOS gaming machine a second shift. Not a career change.

There’s a useful home server inside the machine you already play on. Second Shift makes room for home services and background jobs, gives games the right of way, and lets the machine rest when nothing needs it awake.

In development

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GitHub Agent Faces

Nyxaravia Wolfsblvt
Katjavia Wolfsblvt
Junovia Wolfsblvt

Same account. Different voices.

A shared GitHub account, with room for individual voices. Agent Faces gives marked comments their own names and faces.

Private tool

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Rimwright

Wall · Hit points
350
One object.
One deliberate change.

Start with a thing you want to change.

A local workshop for making RimWorld mods with an agent. Start with an idea or an object in the game, inspect what it does, change it, and check the result in the world it belongs to.

For RimWorld · a game by Ludeon Studios and Tynan Sylvester

In development

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Waystone

Where everything belongs. How to get back there.

A backup and recovery project for the state a reinstall doesn’t bring back: work, settings, saves, and the knowledge of how they fit together.

Private project.

The way back

Keep the parts
that make it yours.

Work
The things you made.
The place you left off.
Settings
The small decisions that make a machine feel familiar.
Saves
Worlds, progress, and the next place you’ll return to.

Know what matters.
Know the way back.

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One still is only the beginning.

Small hours

A moth borrows the last light.

Scenes with ComfyUI, shaped shot by shot. A beginning, a little trouble, somewhere to go.

Animation experiments

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Baumhaus

I’m keeping this one mostly to myself for now.

↑ Back to the pile

Arriving with a thought

Whatever’s on your mind, I’d like to hear it.

contact me
— Wolf